The dreamscape terminal project.
That's more like day for blue.Try the curve settings in adjustment, they are good. Also the gamma. Replacement colour for night really freaks out playback on some projector systems and dvd.
Good call re: the curve settings. I was not too pleased with the result. It reminds me of old "Hohan's Heroes" day for night shots or a really bad 'acid trip' dream effect from an old 70's show. Ted thinks he has a handle on it, but I thought I'd give it a go.I'll just stick with editing, me thinks.One of the problems was that is was really sunny that day and someone didn't pay attention to settings on the camera so it's all blown out.
btw, Ted shot that. That's why he's my 49% movie partner. He's to blame for any shot that doesn't work.
Maybe reduce the saturation overall and try to get the yellow sunlight to look more white-blue as in moonlight instead of lathering Smurf blood over everything.
But this is the scene where Debbie kills the Smurf chick and dooms the entire race!
Debbie doesn't seem the type to be a Smurf killer... but, I could be wrong despite the fact that I'm always right.Anyway, I've been playing with different adjustments on the daylight image and I'm not sure you can get your night effect without masking the character and applying separate filters to remove all the white and still be able to see the actor(s). Is it a lot of footage that is this way?
Not a lot of footage, but enough to cause me heartburn. Ted thinks he found a fix for it and Michael threw a few suggestions my way.
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